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Necronomicon 99
Call of Cthulhu
Where there are things that crawl up from the grave...
Where the West gets wilder the further you go...
Where the gold is covered in blood and decay...
THE GHOST RIDERS
...will be there. Hope you can drop in.
A single session 1890s Cthulhu game for 5 players,
set in the American Wild West.
By Jayne Malcolm and Rhys Pitts.
The Black Stone
Horror abounds in this 1990s Call of Cthulhu adventure set in the very capital of terror, the State of Maine.
"The shaman chanted his ritual whilst I blinded it with the sign of the old ones. The magicked stone shattered upon contact, wounding my hand most sorely. Despite my pain, we continued the enchantment and did imprison the foul demon within the circle of stones"
This passage from an old diary of a witch-hunter leads a group of graduate students into the dark woods near Colbin in search of the mysterious stone. The students seemingly vanish into the woods, leading their mentor, Professor Jones, to contact the investigators. Will the intrepid investigators find the students? Or join them in whatever fate they might have met in the dark and twisted woods of New England?

By Dr. Michael C. LaBossiere
An exchange game from the American Necronomicon.
States of Imagination presents
To Dream of Whitefire
Living securely in this green and pleasant land, Mr Knightley collects antiquities from all over the globe. Not ancient arrowheads and urns, but the artifacts that held mystic importance in their day. However, he has been thwarted in his latest acquisition. His counter is to invite a few Egyptologists over to the rivals estate and set the cats amongst the pigeons.
A large number of people. A large quantity of jewels. Enormous sums of money are disappearing. Details of a secret societies plan to start another war has been obtained by a British Agent. Under the guise of a party at a manorial estate, seven secret societies gather.
To the Oneiromancers the prize is the Dreaming, the greatest power known to mankind. A doorway to the lands of Dream is opening, and they may either possess or destroy it. The key is the Whitefire diamond, who's inscription reads "It is more pleasing in the sight of Shiva to give this gift than to receive it."
Setting: 1920's England
System: Call of Cthulhu & Nephilim
Session: 1
Type of game: Freeform for 30+ players
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