-----
Cover
Table of Contents
Information
Entryform
Short Sharp Shocks
Fantasy
Storyteller
Cthulhu
Inter-Varsity Challenge
Systemless
Science Fiction
Freeforms
CCGs
Acknowledgments
Sponsors
Links
-----

Hosted by
Necronomicon.org


Mac Made

blinkfree

Built With BBEdit

Necronomicon 99

Fantasy


Ghostiebusters

Recently a lot of ghosts and ghouls and other supernatural nasties have been springing up in the quiet town of Madhatten. The Church leaders are powerless to stop this menace, and you try to reassure the people in your church. But due to your poor methods the leader of your churches kick you out onto the streets and strip you of most of your priestly powers.
Ray: Peter you don't know what its like not to live in the church. There you had food and shelter provided for you..but in the real world you have to work hard for such things.

Peter: But Ray, I believe we were destined to get thrown out of our churches....to go into business for ourselves.
Teaming up with Igon and Zedemore..and hiring a young female secretary Jean, you form your own business called The Ghostiebusters. With a holy water accelerator strapped to your back and the Ghostie trap given to you by Jean you start off to stop this supernatural reign of biblical proportions.

AD&D game for 4 ghostbusting clerics and an innocent secretary.
A Bigelow Tenpenny Productions.


RMirk (DQuell) Productions presents

"THE PATH OF THE SPIDER"
Part l: "A NEW TRAIL EMERGES" by Andrew D. Carter.

knight
Relaxing after their last mission, Dinwen and Dirk muse thoughtfully on what has happened. Their times together in Arthedain now seem a distant memory, although only months have passed. Their horror of entering the realm of the dead appears to be waning, but only just. Their lives now are forever changed. The old party has split up. Each one's soul tainted by their foul experience. Each one more than ever determined to hunt down and destroy forever the mastermind behind "The Games of the Dead".
Now Dinwen has returned to her ancestral home with a companion, whom now she has grown quite close to. They have been invited back by the elven King of Mirkwood, King Thranduil. His kingdom and influence is now smaller than ever. The Shadow of the Necromancer is spreading further and further north in Mirkwood, choking his people. The King heard of Dinwen's return. Maybe she is the one to lead? Why risk more scouts on that accursed keep? The King will never forget the look on the lone survivor's face when he returned. Weak and white, all he could say was "death" over and over again until his own a few days later. Thranduil was grave. "Wasn't this just a simple brigand's keep? Obviously not. Summon Dinwen and this companion of hers. Now!"
The year is T.A. 1643, in "Greenwood the Great", now aptly called "Mirkwood".

A One session ROLEMASTER STANDARD SYSTEM / MERP Adventure for 5-6 sneaky Players who don't mind a bit of a scrap if unavoidable. Good communication skills can be helpful although a sword/bow does get the message across nicely at times.

SPONSORED BY IRON CROWN ENTERPRISES!
OUR THANKS GO TO I.C.E. FOR THE GREAT PRIZES!
NO RULES KNOWLEDGE REQUIRED.

A 3D KEEP Model will be used so come along and see it! Here is another opportunity to play in the World where the ideas for Role-playing began. The original J.R.R. Tolkein`s MIDDLE EARTH, the setting of his classic works "The Hobbit" and "The Lord Of The Rings".

Role-playing: Heaps.
Combat: Quite Likely.
Puzzle/Plot solving: Of course.

RESERVE CHARACTERS & RECEIVE INFO EARLY FROM OUR WEBSITE!
http://www.geocities.com/TimesSquare/Castle/7044/



Images copyright information on Acknowledgments pages.

Necronomicon 99 web site
Designed by & Copyright © Leefe Hicks
For Shadow Games Incorporated